(2018) Fantasy house - modeled and hand-painted in Blender, no highpoly was used
Unity screenshot with Standard Cutout shader and a directional light
(2018) Light mech - Highpoly/lowpoly/unwrap in Blender, baking and texturing in Substance Painter, presentation in Unity
(2018) Artillery tank - Modeled in Blender, textured in Photoshop, diffuse only
(2018) Modeled and hand-painted in Blender. Found a cool piece of concept art and decided to make a model based on it. I did not work on the actual game!
Screenshot from Unity
(2017)
(2017)
(2017-2018)
(2017-2018)
(2017-2018)