Here's some of my older game art related projects from 2016-2018.
Fantasy house - modeled and hand-painted in Blender, no highpoly was used
Unity screenshot with Standard Cutout shader and a directional light
Light mech - Highpoly/lowpoly/unwrap in Blender, baking and texturing in Substance Painter, presentation in Unity
Artillery tank - Modeled in Blender, textured in Photoshop, diffuse only
Modeled and hand-painted in Blender. Found a cool piece of concept art and decided to make a model based on it. I did not work on the actual game!
Screenshot from Unity