(2018) Fantasy house - modeled and hand-painted in Blender, no highpoly was used

Unity screenshot with Standard Cutout shader and a directional light

(2018) Light mech - Highpoly/lowpoly/unwrap in Blender, baking and texturing in Substance Painter, presentation in Unity

(2018) Artillery tank - Modeled in Blender, textured in Photoshop, diffuse only

(2018) Modeled and hand-painted in Blender. Found a cool piece of concept art and decided to make a model based on it. I did not work on the actual game!

Screenshot from Unity

(2017)

(2017)

(2017-2018)

(2017-2018)

(2017-2018)

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