Some of the enemies which I modeled and textured during the 3ish months that I worked on this project. Designs for the enemies were supplied by the concept artist.

All enemies use a 256x256 grayscale single channel texture, and colors are added in each enemys material via a shader which takes gradient maps. Gradient maps are masked via vertex colors. The shader also takes matcap textures which can be utilized for rimlight, specular, metallic or glossy effects.

Modeling was done in Blender and texturing was done in Substance Painter. For texturing I first baked AO and shadows in Blender which I then brought over to SP to serve as a starting point for texturing. Polygon count ranges from 0,5k to 3,5k for each enemy.

I made models and textures for friendly NPC bots. Designs were supplied by the concept artist.

At one point there was plans to add a grenade launcher weapon to the game and I was tasked to design and make a model for it. In the end the grenade launcher feature was scrapped and only the model remains.

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